Side:Good |
Sex:Male |
Weight:150 pounds |
Basic Hits:3 |
Age:31 |
Level:1 |
Strength:16 |
Carrying Capacity:398 pounds |
Hand to Hand damage:1d6 |
Endurance:12 |
Healing Rate:0.9 |
|
Agility:11 |
Accuracy:- |
|
Intelligence:9 |
Damage Modification:- |
|
Charisma:4 |
Reaction Modification from
Good:-6 |
from Evil/Neutral:+6 |
Hit Points |
Maximum:6 |
Current:2 |
Movement:39 inches |
||
Power |
Maximum:48 |
Current:48 |
Percentage to Detect |
Hidden:22 |
Danger:27 |
Powers
Psionic Item:Staff
1.Sonic Abilities:The power to generate and manipulate sound waves.If the character attempts to
mimic a certain sound or frequency,the Gm must determine his chances of success.The range is
32 inches and it inflicts 1d12 damage.On a successful special roll to hit(to do so) the character has
16% chance of destroying an object (not including living things):the sound waves cause the object
to shatter like glass.Pr=1 per shot.
2.Lightning Control:The character can generate powerful electrical impulses.They can be used as
as an attack,range=24 inches,doing 2d8 damage,Pr=4 per attack.The character can electrify
his body as a defense requiring one action to set-up but no power cost or additional action or
movement cost to maintain.Because of his ability to control electricity,the character may attempt
to take control of or short out electrical and electronic circuitry.This requires a successful special
hit on the device plus the following:To take control:PR=4 per attempt.Save vs.Intelligence on 1d20
to gain control,plus a save vs, Agility on 1d20 to avoid mishap every time an attempt is made to
make the device do something.Range of control=24 inches,and each use of the controlled device
cost an action.To short out:PR=4 per attempt,range=24 inches,with a permanent chance of
success=24%.
3.Special Weapon:Premonitions:+16 to detect hidden and danger.When the staff is in hand there is a chance it will give the character a premonition of a dangerous event within the next 24 hour period.Used as a melee weapon:+2 to hit,damage=1d6+1d4.
Psionic Item:Anhk
1.Revivacation:This is the power to restore life to the dead.It can be used only once in any 7 day
period,with a 100% chance of success minus 10% per day that the subject has been dead.
No range;the character must physically touch the body,and 1d10 game turns are required in the
attempt.PR=25 per attempt.A revived character regains the number of points of power equal to
twice his endurance score,and one days worth of healing in hit points.
Skills:
1.Weakness Detection.The Character must spend one action to determine the weakness of his
target;range=1 inch.The character then learns one of the subject's weaknesses (if any) and also
gains a combat bonus of +6 on all attacks against the subject thereafter.Additional attempts
to detect weakness will only divulge any other weaknessess,not additional combat bonuses.
+6 against Magnalak
+6 against Andromeda
+6 against Omega
+6 against Probe