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Scar


littlemanlenny@yahoo.com

Scar
Character Sheet
Side:Good
Sex:Male
Weight:150 pounds
Basic Hits:3
Age:31
Level:1
Strength:16
Carrying Capacity:398 pounds
Hand to Hand damage:1d6
Endurance:12
Healing Rate:0.9

Agility:11
Accuracy:-

Intelligence:9
Damage Modification:-

Charisma:4
Reaction Modification from Good:-6
from Evil/Neutral:+6



Hit Points
Maximum:6
Current:2



Movement:39 inches





Power
Maximum:48
Current:48



Percentage to Detect
Hidden:22
Danger:27

Powers

Psionic Item:Staff
1.Sonic Abilities:The power to generate and manipulate sound waves.If the character attempts to mimic a certain sound or frequency,the Gm must determine his chances of success.The range is 32 inches and it inflicts 1d12 damage.On a successful special roll to hit(to do so) the character has 16% chance of destroying an object (not including living things):the sound waves cause the object to shatter like glass.Pr=1 per shot.

2.Lightning Control:The character can generate powerful electrical impulses.They can be used as as an attack,range=24 inches,doing 2d8 damage,Pr=4 per attack.The character can electrify his body as a defense requiring one action to set-up but no power cost or additional action or movement cost to maintain.Because of his ability to control electricity,the character may attempt to take control of or short out electrical and electronic circuitry.This requires a successful special hit on the device plus the following:To take control:PR=4 per attempt.Save vs.Intelligence on 1d20 to gain control,plus a save vs, Agility on 1d20 to avoid mishap every time an attempt is made to make the device do something.Range of control=24 inches,and each use of the controlled device cost an action.To short out:PR=4 per attempt,range=24 inches,with a permanent chance of success=24%.

3.Special Weapon:Premonitions:+16 to detect hidden and danger.When the staff is in hand there is a chance it will give the character a premonition of a dangerous event within the next 24 hour period.Used as a melee weapon:+2 to hit,damage=1d6+1d4.

Psionic Item:Anhk
1.Revivacation:This is the power to restore life to the dead.It can be used only once in any 7 day period,with a 100% chance of success minus 10% per day that the subject has been dead. No range;the character must physically touch the body,and 1d10 game turns are required in the attempt.PR=25 per attempt.A revived character regains the number of points of power equal to twice his endurance score,and one days worth of healing in hit points.

Skills:
1.Weakness Detection.The Character must spend one action to determine the weakness of his target;range=1 inch.The character then learns one of the subject's weaknesses (if any) and also gains a combat bonus of +6 on all attacks against the subject thereafter.Additional attempts to detect weakness will only divulge any other weaknessess,not additional combat bonuses.

+6 against Magnalak

+6 against Andromeda

+6 against Omega

+6 against Probe


Skills
Social Work/Charity
Medical

Experience Points:157
Experience points needed for next level:2000

Training
Intelligence

Bank Account
$1030

Upcoming Appointments


Personal Facts
Marshall Dumont
Real Name:Marshall Dumont
Address:2nd floor Apartment above the Jo-Jo's(Area 9) Rent:$698/month
Job:Medical Assistant at Umus Engineering (Area 17)
Income:$161/week

Personal Contacts
Jim Eversole:Research Director at Umus Engineering (Area 17)
Jim Eversole

Origin
Read the history