Power cost: 20 if successful.
Range: 49 inches (245 feet) |
The ability to gain control of another intelligent character's actions.If the character is ordered to do something that would be against the normal morals or judgement,the subject get's a saving throw d100 vs. Int.,to break free.Additional saving throws are gained if other characters try to 'talk the subject out of it'.The higher Int. is used for the roll,the subject or the character helping.Mind control characters always behave as if Fatigued. |