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Zephyr

Zephyr Name:?
Address:?
Rent:?
Job:?
Income:?

Current Team:Protectors
Origin:Altered Human Sex:Female Weight:100 pounds
Basic Hits:2 Age:24 Level:6
Strength:14 (Virus:10) Carrying Capacity:218 pounds (Virus:135 pounds) Hand to Hand Damage:1d4 (Virus:1d4)
Endurance:16 Healing Rate:0.8
Agility:17 Accuracy:+2
Intelligence:12 Damage Modification:+1
Charisma:12 Reaction Modification from Good:-1 from Evil/Neutral:+1
Hit Points Maximum:8 (Virus:7)
Power Maximum:69 Virus(65)
Movement:47 inches (235 feet)(Virus:43 inches/215 feet)
Percentage to Detect Hidden:10 Danger:14

Psionic Item:Tiara

Sonic Abilities
Range:28 inches/140 feet (Virus:20 inches/100 feet)

Damage:1d12

Percent to destroy:28% (Virus:20%)

Power:1 per shot
The power to generate and manipulate sound waves.


Weakness Detection
Range:1 inch/5 feet

Combat Bonus:+7
The character must spend 1 action to determine the weakness of his target.The character then learns one of the subject's weaknesses and gains a combat bonus against that target for life.


Natural Weaponry
+2 to hit

+4 damage
The character gains a bonus to hit and damage when fighting unarmed.


Ice Powers
Range:6 inches/30 feet (Virus:6 inches/30 feet)

Damage:1d12

Power:5 per shot
The character's body generates cold and ice.An attack creates one cubic foot of ice per point of damage,which clings to the target.An additional point of damage is taken by the victim during each between turns phase when ice is still clinging to him.The ice will melt at the rate of one cubic foot each between turns phase,unless it is maintained.

Ice Armor may be generated around the character's body.Per inch of movement spent,one point of armor is generated to a maximum of 100.The armor will melt at a rate of 2 points each between turns phase unless it is maintained.

Masses of ice may be created,requiring 1 inch of movement to form each 2 cubic feet of ice.The ice will melt at a rate of 1 cubic foot each between turns pahse unless maintained.

To maintain ice,1 point of power must be paid between turns to halt the melting of each separate ice unit.


Skill

Heightened Attack
+6 damage to any attack




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Copyright © Mike Rom,2003