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Mentor

Mentor Name:?
Address:?
Rent:?
Job:?
Income:?

Current Team:Protectors
Origin:Mutant Sex:Female Weight:150 pounds
Basic Hits:3 Age:34 Level:16
Strength:14 Carrying Capacity:363 pounds Hand to Hand Damage:1d6
Endurance:21 Healing Rate:1.8
Agility:22 Accuracy:+4
Intelligence:25 Damage Modification:+4
Charisma:10 Reaction Modification from Good:- from Evil/Neutral:-
Hit Points Maximum:31
Power Maximum:82
Movement:57 inches (285 feet)
Percentage to Detect Hidden:18 Danger:22

Device
Wrist Bands

17 charges

Powerblast
Range:18 inches (90 feet)

Damage:1d20
The character can project powerful energy blast.


Power

Telepathy
Range:250 inches (1250 feet)

Power Cost:

1 per thought scan

1 to set up communication

1 per turn to maintain communications

1 per hour per person being tracked

5 for each mind probe attempt
A paranormal sense which allows the character to communicate with other minds.A telepath can automatically detect all thoughts in their range;a thought scan and cost 1 power and one action to perform.A telepath can act as a mental switchboard for as many minds as they have INT points.Mental Communication takes 1 power and 1 action to set-up.A person can be tracked by his thoughts;this requires constant thought scanning.A telepath can probe the minds of others.To attempt the mind probe the telepath must touch his target and his total ((current power x 2)+CHA) must exceed the target's total (current power+CHA).1d6 turns in game time and 5 power points are needed for the attempt.A telepath can shield his thoughts from being detected,tracked or read at will.Telepaths defend against a mind probe as if their current power was doubled.




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