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Mental

Name:?
Address:The sewers under Midville
Rent:?
Job:?
Income:?
?
Origin:Mutant Sex:Male Weight:220 pounds
Basic Hits:5 Age:36 Level:16
Strength:11 Carrying Capacity:761 pounds Hand to Hand Damage:1d8
Endurance:20 Healing Rate:2.5
Agility:10 Accuracy:+1
Intelligence:19 Damage Modification:+1
Charisma:313 Reaction Modification from Good:-1 from Evil/Neutral:-1
Hit Points Maximum:21
Power Maximum:66
Movement:47 inches (235 feet)/turn
Percentage to Detect Hidden:14 Danger:18

Powers

Mind Control
Power cost:
20 if successful.

Range:
49 inches (245 feet)
The ability to gain control of another intelligent character's actions.If the character is ordered to do something that would be against the normal morals or judgement,the subject get's a saving throw d100 vs. Int.,to break free.Additional saving throws are gained if other characters try to 'talk the subject out of it'.The higher Int. is used for the roll,the subject or the character helping.Mind control characters always behave as if Fatigued.


Paralysis Ray
Range:
40 inches (200 feet)

Power cost:
7 per shot
A successful hit causes unconciousness in the target without HP loss.



Skills

Heightened Expertise
+4 to hit with Paralysis Ray Expert using his Paralysis Ray power.



Weakness

Prejudice
Negative reactions from good. Character is subject to prejudice.




Copyright © Mike Rom,2003